Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts

Saturday, December 30, 2006

A cellphone may be just a cellphone




In The Economist magazine's Technology Quarterly nearly a month ago, the magazine gave instincts a healthy dose of reality. Without taking sides, the magazine simply observes that there exists the chance that the cell phone of the future won't necessarily be your planner, GPS tracker, credit card, car keys and internet browser all in one. It may just still be a cell phone.

Have you ever heard someone talk about the future of technology with devout certainty? Most likely you have heard it in the form of a computer doing some marvelous task, or a cell phone coming equip with a host of features not yet standard with today's Nokias and Samsungs. However, here's the important part that these people forget: the most important factor in a technology's success is not in the development of the technology, but rather how that technology is adopted by the masses.

It is a fair guess to assume that technology will accomplish tasks in 20 years that we can't do well now. There's also the likely probability that our lives will be simplified (or complicated, perhaps?) by the continual merging of new technologies and consumer goods. Yet the "guarantee" that one technology will become a standard in the future is certainly an extravagant claim. Who knows how humans will react and use new technology?

An interesting case is presented with both video conferencing and text messaging. Video conferencing technology, a sure "guarantee" to take-off over 20 years ago, fell flat. Text messaging, an tool offered by the communications industry with lowly expectations both in the industry and outside, became a worldwide force. The Economist speculates that cell phones may become small devices with extra add-on components, like an add-on piece to enable GPS, or an add-on screen to manage credit-card purchases or extra, unforeseen things. Or maybe people will simply settle for different cell phones to do different tasks, with the magazine making the analogy with people having different cars for different purposes.

This New York Times article
discusses its picks for the top 10 technology goods on the market for 2006. Interestingly, one of those picks is the "Jitterbug" cell phone, a simplified cell phone for people who don't want the internet, a calendar, contact list, etc. Its only buttons are numbers plus a "yes" and "no" button. It even makes a fake dial-tone when you open phone to make a call. The super-simplified Jitterbug doesn't even have buttons to dial numbers - you can only make calls to 911, one pre-programmed number or the operator, who will connect your call for free to a list of numbers you give the Jitterbug operator beforehand. Indeed, this phone does a bit of oversimplifying, and it seems their market may be a niche of older, less technology-savvy customers. But it's an interesting product that brings up an interesting point: Technology doesn't necessarily need to move in predictable ways to make progress.


One thing I know is for certain: I prefer my songs on my iPod, my calls on my cell phone, and internet on my (future) Blackberry. Time will tell if others do too.

Monday, December 4, 2006

No more downloads?

As companies rush to offer pay-for-download services (see Microsoft, Apple, Sony, et al), I've always been thinking about the potential for downloadable movies for your TV, home entertainment systems where you could download popular albums before hosting a big party, video games that you purchase online and download to your system, pushing aside CD and DVD games. But maybe I'm thinking the wrong way?

The most recent Economist published their "Technology Quarterly," and I couldn't help but read an article about the phone of the future. The magazine concedes predicting the future of gadgets is easiest for the next year, harder when the time-frame is a few years, and nearly impossible for a decade from now. But that didn't stop them from dreaming. . .

. . .about storage space that is so small, lightweight, and yet with so much capacity that every song ever created could be embedded on a chip, put in every phone/PDA/whatever, and then shipped from the factory. Then, when users wanted to purchase a song, their phone would simply "unlock" the song when the user paid, presumably electronically also over his phone. Or users could pay per every time they listened, as the chip could track how many times the song was listened to. Movies could be the same way. So could any digital content. As long as the gadget they're using (phone, computer, game console) was purchased relatively recently, the average consumer will probably have most of what he needs already stored inside, just not "activated."

Obviously, new songs/movies/games etc. would have to be downloaded, but this system would eliminate a lot of downloading it seems. I think now, what do I download? Some new stuff, but mainly movies, songs and games that have been out for over a year or so. Maybe the phone of the future will already come with them on it. Or maybe not.

Or maybe this is completely the wrong way to think, and downloads are here to stay. Besides, if I assume that broadband capacity speeds up in the next decade, maybe it will take just as long to "download" something as it will to unlock it.